Introduction

Welcome to Kraken Engine!

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Fast and lightweight, Kraken is a 2D videogame development framework built on top of SDL3. It's designed to offer just the right balance between high-level convenience and low-level control, making it ideal for both hobbyists and experienced developers.

Whether you're crafting a minimalist arcade game or building a fully-featured side-scrolling adventure, Kraken gives you the tools to develop confidently and creatively.

Overview

Kraken expands upon SDL3 and other helper frameworks with a rich set of utilities tailored for game development. It wraps common patterns into intuitive systems while keeping you close to the metal when you need to be. Features include:

  • Built-in Physics Engine: A thin abstraction over Box2D v3, providing rigidbody dynamics, collision detection, and response with tunable forces.
  • Animation Controller: Effortlessly manage sprite sheet animations with flexible frame control and transitions.
  • Tile Map Support: Load and render Tiled TMX maps with support for layers, object groups, and tile flipping.
  • Fragment Shader Pass: Apply custom GLSL/HLSL shaders to your entire scene for effects like lighting, color grading, and post-processing.
  • Transform Orchestrator: Create complex, timeline-based animations for any Transform object, perfect for cutscenes, scripted events, or dynamic effects.

Planned Features

Kraken is still expanding. The features below represent key milestones I plan to implement, all focused on giving developers greater control, speed, and creative range in 2D game development.

FeatureDescription
PathfindingA*, grid-based navigation with customizable heuristics and support for obstacles
UI SystemModular interface system with anchors, events, and style theming support
Networking UtilitiesSimplified sockets and messaging layer for real-time multiplayer or RPC systems
2D/3D Spatial AudioPositional audio with distance attenuation and stereo panning support
Video PlaybackSupport for playing video files as textures for cutscenes or dynamic backgrounds
Raycasting2D ray-line intersection detection for visibility, lighting, and LOS mechanics
Physics EngineBasic rigidbody dynamics, collision detection, and response with tunable forces