Represents a single input trigger such as a key, mouse button, or gamepad control.
InputAction(scancode: Scancode) → InputActionInputAction(scancode: Scancode) → InputAction
InputAction(keycode: Keycode) → InputActionInputAction(keycode: Keycode) → InputAction
InputAction(mouse_button: MouseButton) → InputActionInputAction(mouse_button: MouseButton) → InputAction
InputAction(gamepad_button: GamepadButton, slot: int = 0) → InputActionInputAction(gamepad_button: GamepadButton, slot: int = 0) → InputAction
InputAction(gamepad_axis: GamepadAxis, is_positive: bool, slot: int = 0) → InputActionInputAction(gamepad_axis: GamepadAxis, is_positive: bool, slot: int = 0) → InputAction
Represents a single input trigger such as a key, mouse button, or gamepad control.